Wednesday, February 13, 2013

Sci Fi

Notes from our meeting on Science Fiction - big thanks to Sarah for teaching us all about it!

Epic fantasy – huge, intricate worlds, - Brandon Sanderson, Robert Jordan, George R. R. Martin, Tolkien Really intricate worlds (word count 120-150k words)
Heroic fantasy – usually lots of action, sword fighting, gritty, Conan the Barbarian (80-100k words)
Urban fantasy (aka Modern fantasy) – our world, buffy the vampire slayer (smaller, faster-paced, usually about 70k words)
The difference between sci fi and fantasy
“Dr. Who is awesome because it walks the line between. It also walks the line between being really stupid and really awesome.” Science fiction will simply have science terms to explain what’s going on. IE-the Doctor’s sonic screwdriver—it could easily be a ‘wand’ but the scientific terms gives it a more science fiction feel.
“Sci Fi” -
Space Marine - more military, it’s focused on the battles. The science makes sense but science is not the focus. Battlestar Gallactica (80-100k words)
Space opera – i.e. star wars, space, doesn’t have the scientific specifics (i.e. the light saber works because…he used the force because he has the special blood…etc.)
Hard sci fi – science is legitimate (60-200k words depending on topic)
Steam punk
Distopian
Supernatural
Etc.
Technology in science fiction should be grounded in current day technologies.

Sci fi & fantasy – style & writing style:
Sci fi: sentences are shorter, more sciency-stuff, condensed dialogue
Fantasy: careful with the ‘ye’ etc – might bug your readers. You can use normal prose but use slightly fancier diction like ‘wept’ instead of ‘cried’

Big new world: big world, narrow in. desert planet? Where is the water? Civilizations are gathered around water.  Don’t believe it? Read up on the Egyptians – everything centered around the river.

Come up with a general map. Commerce? How long to travel between cities?
All taking place in one city – way easier to write.
How many nations? Similar? Different? Geographical differences between them?
Cultural settings: governments, religion, gender roles, race, economics, technological advancements, family structures.
You don’t have to have ALL of it for ALL of them. Focus on two or three. Add in the occasional details for the other areas. You don’t have to make it complicated.
If you’re stuck, just pick a few randomly. Put them in a hat and draw out some options.

Trying to develop a language:
Don’t be Tolkien. Tolkien was a master linguist. He made up 15 languages, then wrote the books for the language.
Easy way to make language – make up a code. Use existing languages. i.e. Took japanese grammar and Italian words and make up words using google translate. You don’t have to go into full detail – i.e. George R. R. Martin wrote a book with a new language and only made up about 8 words. You often see books use italics when characters are speaking a different language.
Subtle learning curve. Don’t pile on this character with this ethnicity & religion and this weapon and this background – don’t rush. You’ll drive your reader insane. Slowly build up to the awesome stuff. Have small differences like; what is the standard of beauty? Are boys favored over girls? These are common things people are familiar with but they also reveal a lot about a culture.
Give them some things to relate to—don’t make everything new. Introduce things slowly and gradually build in the world. Trees are still trees, bread is bread, etc.
Brandon & Robert Jordan, Martin, Tolkien – they pull from existing cultures.
*Things tend to change as you go a bit.  Start on the small details and run with it.

Magic:
You don’t have to have a system. Tolkien let Gandalf have magic when it was convenient. That’s okay but the trend is more to have an established system like Sanderson or Rowling. In a magic system, there should be a price and a limitation. IE- In Harry Potter, the cost is knowing the proper incantation and reciting it properly (and you have to practice, it's not just easy for everyone). The limitation is only one spell can be done at a time, you must be powerful enough to perform said spell, etc. Try to make the cost greater than the reward. (Sanderson does this) 


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